Other Projects
These are projects of varying length that I have made in my time at the Game Assembly.
TGA Project 5
Thorwald's Lament
160 hours of work
This was our third project in the inhouse TGA2D engine, and the largest scale project in the engine.
I contributed with the following features:
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Simple Wrapper for DearImgui to allow more window control
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Level loading from the LDTK level builder, including enviornment and objects.
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The final boss of the game, including it's tentacle arm minions.
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The Scripted Event System
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Particle System and editor
Play the Game: https://the-game-assembly.itch.io/tga20-p5-thorwaldslament
TGA Project 3
Barbeque Battle Quest
160 hours of work
This was our first project in TGA's inhouse 2d engine and the first full project we wrote in c++.
I contributed with the following features:
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Level Loading from the Tiled level builder, including environment and enemy waves
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Enemy movment patterns system to allow designers to easily add new enemies
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Various bullet patterns including exploding, homing and multiplying bullets.
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Game States for pausing, menu, etc.
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Bosses 2 and 3 (the bread and tomato boss)
TGA Project 2
Turninn
80 hours of work
This is the only game I have developed for a mobile platform, using unity and motions controls.
I contributed with the following features:
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Player camera movement with and without motion controls activated.
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The Tutorial event system.
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Class interface for touchable objects in the world
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Camera movement between puzzles
TGA Project 1
R.A.T.S
80 hours of work
The very first game I developed at TGA, a runner game made in unity.
I contributed with the following features:
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The AI behaviour of all the rats, including conhesion and obstacle avoidance
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Player Controller and camera dolly spline
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Rats jumping in a coordinated manner.